Mega Man Chronicles
Wednesday, October 2, 2019

Rush is (Finally) a Good Boi!

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As you can see, I have begun coding weapons and adaptors for the game. First up is Mega Man's faithful doggo, Rush. But, I'm not go...
Saturday, July 27, 2019

Collision & Graphic Layers

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Another small, yet fun update (for me at least). I started adding in a graphic layer to the game to cover up the collision layer. After some...
Tuesday, July 2, 2019

Hammering Away

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Summer is upon us and I have a snippet of an update for everyone. I've been steadily hammering away at the game as much as possible. I t...
Friday, March 22, 2019

Testing Out Android!

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The above is a quick test app that I threw together to test Godot Engine's Android exporting capabilities. To be honest? I'm ...
Monday, December 31, 2018

Happy New Year!

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Just wanted to take a moment to wish everyone a Happy New Year! I'm still hard at work on this project and can't wait to show you wh...
Monday, November 12, 2018

Mega Man Chronicles - Dev Update #5 - Big Changes Abound!

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There's two updates to this game that I felt ready to share. 1. What's in a resolution? I've asked a few members of the Me...
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Sunday, September 23, 2018

Mega Man Chronicles - Dev Update #4C!

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One FINAL update to the Palette Swap system before I move onto other portions of the game. As of right now, all 3 playable character's a...
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