Wednesday, June 27, 2018

About the Game

Hello, my name is Nic. Some of you may remember me as Strider when I used to run Strider's Mega Man Domain and Fangamez.net. I've been tinkering with the idea of making a Mega Man game for years, and now that I have an engine well underway, I felt the time was right to make this project public. I welcome anyone to come, read about the work I've been doing and leave their feedback so that I can make this game the best it can possibly be.

In a nutshell, this is a reimagining of my first ever attempt at making a video game 18 years ago. It sucked. The game was borderline unplayable, the story was garbage, and the graphics made early Atari 2600 games look masterful. So, after tossing around the idea for some time, I feel I have a coherent story to tell everyone and many ideas that will bring a smile to Mega Man fans both young and old.

First off let's get the basics out of the way:

1. The game is being made in Clickteam Fusion 2.5. it's the platform that I have the most experience with, so there shouldn't be many hiccups during development.

2. This is a FREE Fan Game Project. Meaning that if you are ever charged money for this, GET YOUR MONEY BACK.

Anyhoo, unlike other fan games based on the classic series, this game will contain a unique mechanic. The ability to bring two heroes into a stage at once and the ability to swap between them at will, ala Mega Man X7 and X8. I can't say too much more without going into spoiler territory, but needless to say that I will keep you updated in the weeks to come.

With that, I will leave you with the following screenshot and the current state of the game's engine.

Gameplay - Complete:
  • Running
  • Jumping
  • Sliding (Mega Man)
  • Ladders
  • Damage
  • Death & Stage Resets
  • Camera
  • Boss Gates
  • Water/Low Gravity Physics
  • Ice Physics
  • Character Swap
  • Stage/Character Select
  • Lives
Special Effects - Complete:
  • Slide Smoke
  • Bubbles
  • Splash
  • Damage Spark
  • Screen Shake
  • Small Explosions (Looping and Non)
  • Large Explosions
To Do:
  • Weapon System
  • Finish Proto Man’s and Bass’ Sprites
  • Add Additional Obstacles (Conveyor Belts, Disappearing Blocks, Moving Platforms)
  • Enemies
  • Game Over Screen
  • Load/Save/Options Screen
  • Boss Intro Screen
  • Dashing (Proto Man/Bass)
  • Items
  • Shop Screen
  • Save System
  • Stage Checkpoints

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